Overview
What the game is, in three steps.
Pullrift is a gacha trading-card game on Robinhood Chain. Every coin on CoinGecko is a card. You summon packs of 5, each card arrives graded and sealed in a numbered case with the coin's market cap at the moment you pulled it, and every card you hold scores points on a weekly leaderboard.
- 1PullFree summons every day, bigger packs and cases paid in $RIFT. Each coin is graded by its market cap.
- 2CollectFill your dex, fuse duplicates into higher tiers, duel, and trade cards on the market.
- 3EarnYour cards score points. Each week, 80% of the token's trading fees are paid to players in USDG, a dollar stablecoin.
Getting started
From a wallet to your first USDG.
- 1Connect a walletMetaMask, Rabby, Robinhood Wallet or any WalletConnect wallet.
- 2Sign inOne message, not a transaction. No fee.
- 3Claim your summons3 free, then one every 12 hours, up to 2 in stock.
- 4Play every dayThree daily missions give a reward pack, and a Premium pack every 7th day in a row.
- 5Climb the leaderboardEvery card you hold scores points, the rarer the more. Holding $RIFT boosts them.
- 6Get paid in USDGEach week, the top 4 and 10 raffle winners share the player rewards.
Cards & grading
Tiers, grades, stars, points, ATK and DEF.




A card's tier is set by the coin's market cap at the moment you pull it. The tier fixes its grade, its stars and the points it scores.
| Tier | Market cap | Grade | Stars | Points |
|---|---|---|---|---|
| LR Legendary | ≥ $10B | 10 | ★★★★★★ | 500 |
| UR Ultra Rare | $1B – $10B | 9 | ★★★★★ | 100 |
| SR Super Rare | $100M – $1B | 8 | ★★★★ | 30 |
| R Rare | $10M – $100M | 7 | ★★★ | 10 |
| UC Uncommon | $1M – $10M | 6 | ★★ | 3 |
| C Common | < $1M | 5 | ★ | 1 |
Both are used in duels. Every card has a public certificate page: its number, pull date, origin, owner and the coin's live data.
- Serial number. Every card gets the next number in the Genesis series (#018233), for good.
- Edition. The certificate shows which pull of that coin it was: N° 3 of 12 means the third card ever pulled of the coin, out of twelve so far.
- 1st pull seal. The very first card of a coin wears a gold seal, once that coin has at least 2 cards.
Packs & odds
What a pack holds, its price and its odds.
A summon gives 5 cards. Cards 1 to 4 are mostly C and UC; card 5 is always R or better. At Basic odds a Legendary lands 0.32% of the time, about 1 in 313. Bigger packs are paid by burning $RIFT: the tokens are destroyed for good. Prices are a fixed share of the 1B supply.
| Pack | Price | Of supply | Legendary | UR or better |
|---|---|---|---|---|
| Basic | 500k $RIFT | 0.05% | 0.32% | 8% |
| Plus | 800k $RIFT | 0.08% | 1.5% | 15% |
| Premium | 2.5M $RIFT | 0.25% | 7% | 47.2% |
| Ultra | 4M $RIFT | 0.4% | 27.96% | 100% |
Opening is a show: tear the pack, flip the cards one by one, and the rarer the louder. The last card climbs the ladder live: R locks first, then it tries each higher tier and stops on its real rarity. The pull is drawn on the server before the show starts, so the animation never changes the result.
Odds are per pack. Free, mission and duel packs use Basic odds. Full slot-by-slot odds →
Daily missions
Three a day, a reward pack, a streak.
Three missions a day, the same for everyone, reset at 00:00 UTC. There is always a summon to open; the other two rotate day by day among these. None of them needs $RIFT.
- Open a summon
- Play a quiz duel
- Pull a Rare or better
- Win a quiz duel
- Fuse cards
Quiz duels
3 cards, one question each.
Pick 3 cards. Each one faces a random coin of the same rarity, and you answer one question about the pair: which has the bigger market cap, which trades closer to its all-time high, or which has the higher price per token.
- 12 seconds per answer.
- Win 2 rounds out of 3 to earn 1 reward pack.
- 3 duels a day. Your cards are never at stake.
Cases
One card from a themed pool.
34 cases, each holding one card drawn from a themed pool: a blockchain, a narrative, a rarity band or an era. A case is priced at the expected value of its card, rounded up, and paid by burning $RIFT. A pool rich in big coins gets better odds on high tiers, and costs more.
Value of each tier, in $RIFT, used to price every case.
The risk label shows how spread the outcomes are. Low risk pays close to the price every time; high risk means mostly cheap pulls with a rare jackpot. Every case page lists its odds and the biggest coins of each tier.
Inventory, fusion & re-grading
Fuse duplicates up, re-grade grown coins.
The Inventory, at the right of the menu, holds everything you own: your cards, the packs waiting to be opened (free summons, reward packs, Premium packs). What you can win lives on the Rewards page.
Fusion: 5 cards of one rarity become one card of the next rarity, a random coin of that tier, plus a small $RIFT burn once the token is live. Legendary is the top: it can't be fused. Fusion fills your dex, it never adds points: 5 cards always score at least as much as the one they become.
| Fuse 5 × | Into one | Burn |
|---|---|---|
| C | UC | 6,000 $RIFT |
| UC | R | 15k $RIFT |
| R | SR | 45k $RIFT |
| SR | UR | 150k $RIFT |
| UR | LR | 750k $RIFT |
Re-grading: a card keeps the market cap it was pulled at. If the coin has since grown into a higher tier, you can re-grade the card to it for half the difference in value between the two tiers, burned. Grades only ever go up.
Marketplace
List, hold, pay, settle.
List a card at any price from 1,000 to 100M $RIFT and cancel any time, unless a buyer is paying. Buying opens at the $RIFT launch; listing is open now.
- 1HoldThe buyer holds the listing for 3 minutes.
- 2PayOne transaction pays the seller, minus a 5% fee.
- 3SettleThe server checks on-chain and moves the card.
Market payments go to the seller: unlike summons and cases, they are not burned.
Points, leagues & weekly USDG
80% of the token fees, paid in USDG every week.
Every card you hold scores the points shown in Cards & grading. Each week, 80% of the token trading fees go back to players, paid in USDG: half to the top 4, pro rata to their points, half raffled among every other collector, one entry per 10 points, 10 winners. Winners receive USDG straight to their wallet, and the draw seed is published. Points count what you hold right now: selling a card takes its points with it.
Holding $RIFT in your wallet boosts your points and refills free packs faster: 100k+ ×1.1, 1M+ ×1.25 (a free pack every 8 h), 10M+ ×1.5 (a free pack every 6 h). The balance is read at the weekly draw.
The $RIFT token
On Pons, burned by packs, fees split two ways.
$RIFT launches on Pons, on Robinhood Chain, with a supply of 1B. Summons and cases burn it, so every purchase shrinks the supply. Marketplace prices are paid in it, from buyer to seller, so the $RIFT price also sets what your cards are worth. Every buy and sell pays a 1% fee: the launchpad keeps part of it, and the 1% that comes to Pullrift is split two ways. The player rewards are paid out in USDG every week:
The 5% marketplace fee goes to the protocol.
Data & fairness
Where the data and the randomness come from.
- Market data comes from CoinGecko, refreshed about every 10 minutes for the big coins and in rotation for the rest of the catalog.
- Pulls use server-side cryptographic randomness, drawn only after your purchase is confirmed.
- Burns and payments are checked on-chain. Each transaction can be redeemed once, and only by the wallet that sent it.
- The market cap at pull is frozen on the certificate, so a grade never changes.
Glossary
The words used everywhere, once and for all.
The words used everywhere on Pullrift, once and for all.
- Coin
- One of the cryptocurrencies listed on CoinGecko. Every coin is an entry of the Dex.
- Dex
- Every coin, from the biggest to the smallest, browsable in the Explorer.
- Card
- A coin you pulled: a graded card sealed in a numbered case. It is what you own and trade.
- Collection
- Your cards, in your Inventory.
- Pack
- What you open: 5 cards, the last one Rare or better.
- Summon
- Opening a pack.
- Free pack
- Refills on its own: one every 12 hours, up to 2 in stock.
- Reward pack
- Won in a duel or for your daily missions. Same odds as a free pack.
- Premium pack
- Better odds (fifth card Super Rare or better). Won every 7th day of mission streak, or bought with $RIFT.
- Case
- One card drawn from a themed pool of coins (a chain, a theme, a rarity band, an era).
- Tier (rarity)
- Common, Uncommon, Rare, Super Rare, Ultra Rare, Legendary: set by the coin's market cap when you pull it.
- Grade
- The number on the card, 5 to 10, tied to its tier.
- Points
- What your cards score on the leaderboard, by tier, for as long as you hold them.
- Raffle entries
- Your chances in the weekly USDG raffle: one per 10 points.
- Holder boost
- $RIFT in your wallet multiplies your points and refills free packs faster.
- Fusion
- 5 cards of one tier become one card of the next.
- Re-grade
- Moving a card up to the tier its coin has grown into since you pulled it.
FAQ
The questions collectors ask the most.
Do I have to pay to play?
No. You start with 3 free packs and get one every 12 hours, plus one a day from the missions and one per duel won. $RIFT buys bigger packs, cases, fusion and re-grades.
Are cards NFTs?
No. Cards live in Pullrift, tied to the wallet you sign in with. You trade them on the Pullrift market, paid in $RIFT, with no minting and no gas per card.
How do I earn USDG?
Hold cards: they score points. Each week (Monday 00:00 UTC to the next Monday) the top 4 share half the pool pro rata to their points, and every other collector gets one raffle entry per 10 points for 10 prizes. Winnings are sent in USDG (dollars) to your wallet.
What does holding $RIFT change?
From 100k $RIFT in your wallet your points are boosted (up to ×1.5), and big holders get free summons faster. Nothing to stake: the balance is read at the draw.
Where does the $RIFT I spend go?
Summons, cases, fusion and re-grades burn it: it is destroyed and the supply shrinks. On the market it goes to the seller, minus the 5% fee.
My last card stopped at R. Is the climb rigged?
No. The pull is drawn on the server before the show starts, and the climb only reveals it. Every pack's odds are listed on the summon page.
Can I lose cards in a duel?
Never. Quiz duels only use your cards to play: lose and nothing happens to your collection.
I sold a card. Why did my points drop?
Points count what you hold right now: a card's points move with it to its new owner.
Can I share my pulls?
Yes. After a summon, "Share my pull" posts it on X with a picture of your best card.
Where do I ask a question or report a bug?
On the Pullrift Discord (the link is in the footer): ask in #help, report bugs in #bug-reports. The team never DMs you first.
Wallet safety
- KnowSigning in is not a transaction. It is a message that proves you own the wallet and moves nothing.
- OnlyApprove only transactions you started: a summon, a case, a purchase. Your wallet shows the exact amount first.
- NeverPullrift will never ask for your seed phrase. Anyone who does is a scammer.
- NeverNobody from Pullrift DMs you first.
- CheckCheck the address bar before you connect your wallet.
DisclaimerCards are collectibles, not investments. $RIFT is a utility token for the game. Nothing here is financial advice.